10-MINUTE GAME
Demo of Short AND Tall
1. Click the Rules and Wall Marks guideline on the www.bbtwo.org page.
2. See the table with four height levels for your age-gender.
3. Mark lightly (temporary) on a wall the distances from the floor for units 0, 1, 2 and 3. The area above is 4 units, and requires no mark. The top of each mark defines the distances precisely. See instructions at the Wall Marking guideline.
4. Assemble at random about 20 players, with no regard to their individual tallness.
5. Most people chosen at random possess ordinary height. Few will need judging at the wall. Your mere glancing will find most heights beneath the uppermost part of your lowest wall mark. Each "ordinary" is zero tallness units.
6. Judge at the wall for units 1, 2, 3 or 4 every prospect (standing upright and shoeless) whose height appears to exceed that lowest mark top. (The Regis tool may assist in recording.)
7. With units assigned, the random candidates (about 20) now represent your "availability" to create two squads.
8. First, select tall players. The tallness advantage is distributed evenly -- no more five units to a squad. Although you may have only a few players with units, perhaps none, choose first among the tall.
9. Then add a sufficient number of "ordinaries" to complete the two squads to the standard 10 format. For fewer than 10 players, you must note a "vacancy" (zero units) at each reduction from 10.
10. Create squads of eight and nine players each. Both squads include vacancies to reach format 10. "The Eights" will oppose "The Nines."
11. Appoint any random members as "captains" or "coaches." They complete a pair of Game Lists, recording nicknames, initials or informal ID's, plus units and the required V's for vacancy.
12. The rival coaches exchange Game Lists. The players line up in order of tallness facing tallness, and swap "high fives."
13. "The Eights" play "The Nines" for about five minutes of regular basketball. At halftime a pair of free throws settles for each V on the Game Lists.
14. The second-half starting lineup automatically includes every non-starter of the game. The game starters may then re-enter no sooner than one substitution at a time.
15. After five minutes more of regular basketball, discuss the demonstration experience.
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