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FORMING-A-SQUAD GUIDELINES
The heart of Short AND Tall -- the allowance of five Tallness Units -- neutralizes the team height advantage both between practice squads and for the star squad representing the club or school. The coach can revise squad membership any time except during a game To establish Availability for selection, tall players are judged for Units 1, 2, 3 or 4 at four height levels marked on a wall. The remainder are mostly people of ordinary height. A glance decides most who would stand beneath the one-Unit tallness wall mark, at age and gender. They are then classified 0 Units.
After tallness selection, ordinary-height teammates, at 0 Units, complete the 10-player format.. Tallness allows six five-unit arrangements: 4-1 Any of the full tallness arrangements may be a team goal, but they are far from automatic. In the populace, height clusters near the tallness minimum. Most tall people are "just tall," 1 Unit. A typical practice squad may contain only one or two such single-unit members. A taller clubmate may lack hoopability and be bypassed. Even a totally under-sized squad, all zeroes and no tallness Units, is valid . A "vacancy" in squad formation means a reduction of one player from format 10. Each "V" incurs payment at halftime of one pair of free throws.
Next, you're a coach whose Available tall men, on practice squads, are Ray, the tallest, 4 Units; Bill and Sam. 2 each, and Fred, who measures just above the 6:00 tallness minimum. The five-Unit allowance prevents you from teaming Ray, 4, along with Bill, 2 or Sam, 2. You must decide for or against 4-1. Weighing abilities and Units, you choose 2-2-1 with 7 ordinaries for format 10.. Why did you omit Ray? (Less hoopability?) You prepare an optional Game List to exchange with the opponent. Your nine-player list includes a V to certify format 10 and confirms that tallness units are within the allowed 5. Player ID's may be names, nicknames, uniform numbers, or initials.
Extremes : The barely valid: For this five-player squad, tall players were unavailable or lacked enough hoopability, . The required format of 10 was achieved with only five actual players, all of 0 Units, plus five V's for vacancy. Tallness Concentrated: This squad concentrates the allowed five-unit tallness in one very tall player and a single-unit teammate. Eight ordinaries complete the 10 format. 4-1-0-0-0-0-0-0-0-0 Tallness Dispersed: Here the five-unit allowance is spread across the squad. Five "just tall" singles join five ordinary-height teammates. 1-1-1-1-1-0-0-0-0-0 Squad formation principles: (1) most players reflect the population frequency of ordinary height (2) the tallness allowance prohibits a "tall team" (3) the chief criterion is hoopability, enhancing game quality.
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